They move with a jerky, uneven gait, clad in the moldering apparel they wore when put to rest, and carrying the stench of decay. Sinister necromantic magic infuses the remains of the dead, causing them to rise as zombies that do their creator's bidding without fear or hesitation. The zombie advances, driven to kill anyone too slow to escape its grasp.ĭark Servants. A form lurches into view, dragging one foot as it raises bloated arms and broken hands. If the target is a Huge or larger non magical object or creation of magical force, this ray disintegrates a 10-foot cube of it.įrom somewhere in the darkness, a gurgling moan is heard. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 45 (10d8) force damage. The targeted creature must make a DC 14 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Languages understands Deepspeech and Undercommon but can't speakīite. Senses darkvision 60 ft., passive Perception 9 Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Languages understands Common and Giant but can't speak On a success, the zombie drops to 1 hit point instead. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Languages understands the languages it knew in life but can't speak Senses darkvision 60 ft., passive Perception 8
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